Hit Points Hit Dice: 1d10 per fighter level Hit Points at 1st Level: 10 + your Constitution modifier Hit Points at Higher Levels: 1d10 (or 6) + your Constitution modifier per fighter level after 1st Starting Proficiencies You are proficient with the following items, in addition to any proficiencies provided by your race or background. As a fighter, you gain the following class features. Many nominally have the same or similar max damage but the dice used in rolling them have very different probability distributions, so even if the max damage is the same your average damage on hit is not. For melee in general the superior TWF choice will surely be S&B. Still, the rogue does fairly well, and is the class that can do most with TWF in the form of dual swords. Familiar with the use of the tools of war, their strength, speed, and martial skill are unmatched. At low levels, a TWFing Fighter compares very well to a THFing Fighter as long as Great Weapon Master isn't involved. If you are choosing your Fighting Style based purely on the maths, then for a Fighter you plan to take over level 11 then you are better going for a two-handed weapon. Looking through the Players Hand Book and a variety of other supplementary material out there when deciding what your first or next feat is going to be is hard. Sure. Master of long-range combat with a crossbow? A fighter’s primary goal is to be good at damaging their enemies with weapons. Fighter 5E Guide. In 5e not much measures up to the fighter in terms of damage dealing thanks to the number of attacks and ASI's they get. Katana = Rapier +1 die size + two handed = 1d10, finesse, two handed. Two Handed Weapons: An Analysis for 5e DnD Which two-handed weapon is best for a character to wield in 5e Dungeon & Dragons? The combat world is your oyster. Whirling dervish of murder using a greatsword? Either way, most of these weapons use Strength for attack rolls. Past 6th level, though, the TWFing Fighter starts to fall behind if magic weapons aren't readily available, and even then only with certain ones like … Follow this guide to discover how to best optimize the skills, weapons, features, and abilities for a D&D 5e Fighter class character build. The weapon must have the two-handed or versatile property for you to gain this benefit. For Warriors who specialize in large, two-handed weapons, this can be a monster of a feat. The fighter is the ultimate master of fighting styles. Why not. Most fighters use a two-handed melee weapon or a one-handed weapon with a shield. By honing body and mind, the Fighter seeks to achieve physical perfection and supremacy in all forms of combat. Not only do you gain the opportunity to land bonus actions for killing opponents, which can be frequent depending on the types of enemies one is facing, there is also the option to penalize an attack roll in exchange for the potential of dealing out +10 extra damage. When you roll a 1 or 2 on a damage die for an attack you make with a melee weapon you are wielding with two hands, you can re-roll the die and must use the new roll, even if the new roll is a 1 or a 2. There's a lot of choices, and some feats are very circumstantial. Every member of this class has access to a wide range of weapons, giving them an array of options in combat. Interception Druids: The Invincible 'Elephant' in the Room; Nature's Beast (The Tenacious Half Orc Barbarian/Paladin 5e multiclass build) Naginata = Pike -1 die size + finesse = 1d8, finesse, reach, two handed. You'd be wasting the armour and shield proficiencies of the paladin though. For a traditional fighter build, put your highest ability roll into strength. Archer Build (Fighter, Ranger and Rogue builds 5e) Darkness Warlock (5e build) Death Temple Guardian (Hill Dwarf Monk 5e Build) Two-weapon fighting or Two-handed fighting, which is better? 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